Brendon Rich
08-05-2002, 06:05 PM
Is there a way to scale a bone in a non uniform way, and have the mesh you link it to NOT be effected by this?
From my experiments it seems that you can do uniform scales and alter the length of a bone, but not scale in only one direction without it distorting the mesh.
Of course I could always use other seperate bones to control areas, but my model is quite complex so was hoping to avoid that :)
From my experiments it seems that you can do uniform scales and alter the length of a bone, but not scale in only one direction without it distorting the mesh.
Of course I could always use other seperate bones to control areas, but my model is quite complex so was hoping to avoid that :)