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Kalim Dock
05-04-2002, 10:42 PM
I'm trying to do the tunnel tutorial and everything has worked perfectly, with one problem, I cant figure out how to bend the cylinder so that it looks like your going around a corner. I tried to use the bend deformation and the bezier curve deformation but all that does is skew it to the location i set it to. I am using the trial version, if that has anything to do with it. Any help here would hot. Thanks

Kalim Dock

A Lindsay
05-04-2002, 11:07 PM
You need to dice the model...bend is applied to existing Vertices...so...if you don't have polys to bend...it will just sway...

a

Kalim Dock
05-06-2002, 12:47 PM
That makes perfect sense, i just dont know how to do it. Would that be the notorious dicer! plug-in or something else im not aware of? If it is then how many segments should i make? If not then what does the Dicer! do? Sorry for knowing nothing. Thanks for responding.

A Lindsay
05-06-2002, 09:53 PM
group the model to dicer at it will do the rest...if you save the model as a fact and re-import...it will frozen in that state.

a